![]() Invitational events will give you a breather from the intense racing action. They are not needed unless you are playing on the highest difficulty level, but they can help you out if the A.I. Credits are used to purchase upgrades for your engine, brakes, transmission, and chassis. Those credits are earned for completing sponsor challenges, like drafting a certain amount in a race and winning races. Skipping a specific track and event is also possible, but if you do that no credits will be earned. If those are your cup of tea, each race has a couple of practice and a qualifying sessions for you to test out the track and your setup before the big race day. Practices and qualifying can be bypassed if you just want to get into the racing action. For those wondering, only the Sprint Cup series is featured, there is no Nationwide or Truck series in the game. You still start out as a no name driver with no sponsors, with your goal being to climb up the ranks and win the championship, but the level progression is no more. The leveling up feature from the old game is gone. Unlike in NASCAR 2011: The Game - which had you only driving in one season - NASCAR the Game: Inside Line features a much more deep and robust career mode. It's definitely not something for everybody, however, but it's gameplay that feels right for a NASCAR game (single player wise). Some things might be intimidating for newcomers, but it really doesn't take a long to get your bearings. Gameplay overall is something that will feel similar to fans of the NASCAR video games. Celebrating is also something that can be done after winning a race - from driving a victory lap to doing a burnout. Trivia questions return during loading screens, and they really could take away from the loading times, but even after the first race, they start to repeat. Throughout the year, there will be auto updates that will add new highlight challenges to the game, as of right now only ones from the 2011 season and three from the 2012 season are available. The head to head ones are just like they sound, go one-on-one with any driver in the game on any track. The highlight challenges are doing things like drafting a certain driver until the last lap and then pass them, to holding off a driver for the last five laps. Two different types of challenges are included Head to Head and Highlights. If using the default camera angle, the rear-view mirror at the top of the screen and the directional marker at the bottom of the screen do enough to let you know where the other drivers are on the track without hearing the spotter repeat the same lines over and over.Ĭhallenges, just like the invitational events, provide some variety to the overall package. Having him is really not necessary, unless you use a camera angle different from the default one. The game features 40 drivers - such as Jeff Gordon, Jimmie Johnson, Tony Stewart - 23 licensed tracks, including Talladega and Homestead-Miami.ĭuring the time spent on the track, you will have a spotter that warns you if a car is going low, high, or about to pass you. ![]() Being able to retry from right before that occurred is something that, I think, makes the game better. can be overly aggressive at times and will, occasionally, spin you out. Unlike other racing games where you can get infinite ones, you are limited to only two per race here. Rewinds, or as Inside Line calls them, retries are in the game. It won't be necessary for hardcore NASCAR fans, but for those who might just be breaking into the series, it's nice that it's there again. There is no racing line, but a "slow" and "brake" icon will show up in the middle of the screen to let you know when to do both of those things. ![]() Unlike the assists, though, once the race weekend starts, you can no longer change the difficulty options. Not only that, but the difficulty can also be changed prior to a race weekend. It's a great feature for people who are new to the NASCAR games. It's hard to revolutionize the gameplay in a NASCAR game, and Eutechnyx did a superb job keeping the same experience intact from their first foray with the license a 18 months ago.ĭriver assists, including automatic or manual transmission, steering assist, etc., can all be changed to your liking at any time. Core gameplay has remained virtually untouched, except for a few new features here and there. ![]()
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